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calling Debug.Log from unmanaged thread crashes on experimental dotnet 4.6...

EDIT: I should make it clear. platform is OSX UnityEditor. hi, I have a plugin which uses unmanaged thread internally (using c++11 std::thread) these threads call UnityEngine.Debug.Log via...

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How to create a secure package?

Hi... I have created one package from some of my prefabs in my project. these prefabs have some C# codes in them and what i want is to encrypt these codes like no one can see the actual codes!! I've...

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How to create a secure package?

Hi... I have created one package from some of my prefabs in my project. these prefabs have some C# codes in them and what i want is to encrypt these codes like no one can see the actual codes!! I've...

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Adding Packages from Nuget - Some get removed while others don't?

Hello. I've got a question regarding nuget packages - Some seem to work, while others - don't, is there anything in unity that would prevent unity importing a managed plugin with references to...

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Chain of dependency dll's not loading correctly.

Hey, I have 3 dlls A,B and C which I am trying to use from Unity but I am having an issue. DLL A depends on B and B depends on C. The linking is run-time so A uses LoadLibrary for B and B does the same...

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TypeLoadException: Could not load type from assembly

I create a plugin and import the dll reference to my project. When execute it, it has the following error:> TypeLoadException: Could not load type 'HOH_SQLite.HOH_SQLiteConnection' from assembly...

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[Unity 2017 bug] .NET 4.6 Dll's references problem

Hi guys! I'm actually trying Unity 2017 and am thrilled to have .net 4.6 inside of it! I'm trying to update my custom build SignalR dll for .net 30 who worked perfectly for years now. So the idea is to...

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Why does this SUPER simple line of code take 35% or my processing power?

For my Job I am trying to create a Heartbeat program that monitors the status of interactives. In order to do this safely, I don't want clients closing out of the program, so I want to hide the window....

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Get a font from an assetbundle that is mebedded in dll?

Hi I am trying to read a font from a dll file and put it under resources folder in "editor". some one long ago suggested that We should use asset bundles for this. so, in unity 2017, i created an asset...

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Using 2 DLLs with the same name

I have a DLL (let's call it A.dll) that depends on another DLL (let's call it B.dll) that has two different versions, one for mobile and one for standalone. I want unity to choose the correct B.dll for...

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Npgsql dll working in Standalone Build but not in Editor

Hello. I'm currently using an Npgsql.dll which I have placed in my Plugins folder. I'm using it in two different projects. Both my projects work fine when built. The dll does its job and allows me to...

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Error CS0122: Ionic.Zip.ZipFile is inaccessible due to its protection level...

Hi, I have a problem with Unity Cloud. All work fine in case if I run build process on a local machine. But in case if I thru to build project with Unity Cloud, I get error CS0122. Ionic.Zip.ZipFile is...

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How to integrate Windows.UI.Input.Inking.dll used for pen input with...

We are working on a project for Microsoft Surface Pro 4 where we want to detect the pen input. The goal is to draw lines on the screen and track the pen info over time. We integrated the...

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DLL's in Android build. Why?

I'm build an Android version and look at apk. There is some dlls in assets/managed/ . But Android not support the dlls. P.S. I think that iOs version have that dlls too. But, again, dlls works only on...

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How to get referenced object from TransparentProxy?

Hi all, in my project, I'm using an external DLL to access some third party software. Usually (meaning in applications outside Unity), I get the requested objects just fine, can execute methods and so...

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matlab DLL

Hello, I create a DLL file in Matlab 2008a, and I use this DLL file in my Unity project, everything is ok when I play the game. But, after I build the project to generate an exe file, the exe file can...

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How to build using "Release" configuration?

We just realized, that unity is using the **"Debug" configuration** of the C# solution when compiling binaries. That wouldn't necessarily be a problem, since we strip all our debug logs anyway before...

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Use a Different DLL When Building Application?

Hi All, How could I go about telling Unity to use a different DLL when building the app than the one that is used in editor? _ [**I know about editor DLLs but they are not in the same assembly so...

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How to integrate DryWetMidi (.NET 4.6) library in Unity 2017

So it seems than finally with the 2017.1 update, Unity will be able to support .NET 4.6, which is great news for me because i'm trying to integrate...

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tile scriptable object lost its content

Hi people. In this days I'm working on a tool editor extension. It's a tool that import the RPG maker auto tile image and create a set of custom tile that emuluate the behaviour of the rpgmaker auto...

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