So it seems than finally with the 2017.1 update, Unity will be able to support .NET 4.6, which is great news for me because i'm trying to integrate [DryWetMidi](https://github.com/melanchall/drywetmidi/) in order to use and manipulate MIDI files, such as getting the notes. I wasn't able to do this since DryWetMidi is built on .NET 4.6, and Unity 5.6 on .NET 3.5
My question now is: how can I integrate the library with Unity and start using it's functions? is there a manual or something alike? do i need to import a .dll or just drag and drop the folder into my Unity project?
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