Quantcast
Channel: Questions in topic: "dll"
Browsing latest articles
Browse All 706 View Live
↧

Managed Plugin Can't Reference Unity Plugins

Hey, I'm working on a Unity plugin that needs to make use of some other open source packages and have run into an issue. I'm trying to package up our plugin as a managed plugin following the...

View Article


Can't Pause the Game with Melanchall.DryWetMidi.dll

hello, I made a game with the file extension ***"Melanchall.DryWetMidi.dll"***. After entering the extension, my game can't be paused at all with the correct script by writing `"Time.timeScale = 0f"`...

View Article


DLL Properties grayed out (unselectable), unable to exclude plugin from...

I am getting a build error when using the Unity Robotics URDF Importer from a duplicate DLL in the package. Unity Robotics has advised I select DLL in the editor and edit it's properties to exclude it...

View Article

About launching Unity application of UnityMain function in C ++ application...

Hi Let me ask you two questions. I'm developing a c ++ Windows standalone game application. I want to incorporate a standalone game created in Unity into my game. At that time, referring to the...

View Article

Importing external DLLs to satisfy AssetBundle MonoBehaviour references

Hi there! It's my understanding that AssetBundles & Addressables cannot contain scripts. As an alternative, I'm choosing to load a DLL alongside (but before loading the addressable catalog)....

View Article


Gives an error of Multiple assemblies with equivalent identity have been...

I added "System.Web.dll" in my project but it gives me an following error: Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved....

View Article

Two libraries with the same libraries but different version of it

Hi,I've been banging my head on my desk for 3 days straight trying to make this work but I have to submit and ask for help at this point as I have no more ideas.Here's the situtation. I'm trying to use...

View Article

Plugin 'WebSocket.jslib' is used from several locations:

I know the error is self explanitory, but when I remove one of them it causes the game to crash. It exists in two instances; 1. When the menu loads 2. When the game loads. If I delete 1, It crashes on...

View Article


"Copying dll file: access denied" while importing a package

I'm using a plugin in my project and today I got a unity package with an updated version of it. While trying to import that package, I get an error which says: "Copying [path to file and file name...

View Article


NuGetForUnity not working with .NET 4.x?

Hello dear Community, ![alt text][1] I have a project where there have been .dll files used and stored in the "Plugins" folder. Now NugetForUnity has been installed to make the whole process of adding...

View Article

export unity game as .net framework dll

Hello. Given a project in Unity, is it possible to compile this project in a .dll to be used as a library in other projects ? The goal is to have a game-server which also imports client-logic. One way...

View Article

Adding .NET STANDARD DLL to unity

I want to add a **Microsoft.ApplicationInsights.dll** library to my VR project I tried many things but it still doesn't work on Android and I have few questions about that. ---------- 1. Are **.NET...

View Article

Calling functions from Native DLL inconsistently crashes Unity

Hi, I created a **custom C++ dll** as a wrapper for the e57Format library that reads in data from .e57 point cloud files. (x64 only) (https://github.com/asmaloney/libE57Format) The **DLL depends on...

View Article


Error CS0009 after compiling. Requires Unity restart

I've been getting the following error randomly after doing a recompile of my project. It seems to happen after recompiling a couple of times. Microsoft (R) Visual C# Compiler version 3.5.0-dev-20359-01...

View Article

Custom dll does not work with build -> works with editor - Unity 2019.4.38f

I must be misunderstanding the [documentation.][1] I have the following code in a dll compiled in `c++`: #include #include struct Vector2 { float x = 0, y = 0; Vector2 (float x, float y) : x(x), y(y)...

View Article


Fastest way to reload managed DLLs?

Long iteration times were driving me nuts, especially "Reloading Assemblies", so I moved much of my code outside of the Unity project, into a separate solution which compiles to DLLs. The fastest way I...

View Article

Can we reference 'Universal' dlls in Unity?

I tried adding a dll to assets/plugins. This dll, Universal.Common.Serialization.dll, has .Net Standard 2.0 as a dependency and since Unity uses .Net 2.0 as a default I thought it would be okay. But I...

View Article


What do winmd placeholders do?

I am working with a good couple of winmd files, generated by auxillary projects (internal to our company), for use with the hololens. When viewing a .winmd file in the inspector, there is a placeholder...

View Article

How to relay the Debug.Log calls to an (injected) c++ dll

So what I mean is so that I have a dll I can inject into any game (Debugging not Hacking) and everytime something is Debug Logged it will output to a win32 console window, Thanks if you can help

View Article

mssql supported by Unity?

I want to create databases to login into my game If anyone has done this before, can I get a way? Thank you

View Article

Unity - Unable to load DLL 'sqlite3'.

Hi Can anybody help me? I got this error in Unity while building in android everything is OK in editor >> **Unable to load DLL 'sqlite3'. Tried the load the following dynamic libraries: Unable to...

View Article


Redirect c++ dll console cout message

I am using a c++ dll from unity, I need to find a way to get the Std::Out and Std::Error from the .dll, either in a log file or from the console. I tried redirecting the console from c++ to print the...

View Article


Importing DLL generated from simulink model with S-function,Importing a DLL...

This may be an issue more on the matlab/simulink side but the error is showing up on Unity and I was wondering if anyone else has worked on this before and could possibly help me. I need to import a...

View Article

Dll on Linux??

Hi everyone, I'm using Unity working on Linux platform(Ubuntu) but I need to make a dll and use it. But according to my knowledge, I heard that dll is a concept only on Windows. So I haven't thought...

View Article

unity broken assembly dll

I exported a class in class library from my ASP.NET Core project to my game folder like that:> copy SharedLibrary.dll $(OutDir)C:\Main\Game\Assets\DLLs\SharedLibrary.dll Here is my class code:...

View Article


dll is not allowed to be included or could not be found (Microsoft.CodeAnalysis)

I'm using Roslyn analyzers following below link: https://docs.unity3d.com/2020.3/Documentation/Manual/roslyn-analyzers.html Everything looks well until I try to build a .apk file. It keeps throwing...

View Article

IL2CPP System.Text.Json no viable overloaded '=' ValueTask

in my project, I'm attempting to integrate YoutubeExplode https://github.com/Tyrrrz/YoutubeExplode --- when i install the package from NuGet, i then copy the .dll files out of...

View Article

I add a reference to the dll file using the OnGeneratedCSProject in...

I add a reference to the dll file using the OnGeneratedCSProject in Assembly-CSharp.csproj, but unity writes about error CS0246: The type or namespace name 'NAME' could not be found (are you missing a...

View Article

Creating .dll files from Unity C# classes

Hi, I have a base project I created with Unity, which has some code that I want to be able to reuse later. The problem is I don't want to give this code open source, so I want to distribute it as .dll...

View Article



ENet-CSharp DLL not found

I installed the ENet-CSharp package using the NuggetForUnity package: https://github.com/GlitchEnzo/NuGetForUnity It created a folder in my assets folder named packages, and inside I can find the enet...

View Article
Browsing latest articles
Browse All 706 View Live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>