I have some very basic mod support that loads DLLs from a specific folder as Assemblies and inspects it's types. If it finds an "IMod", it calls it's respective Awake() method.
I will spare you the code, since it needs to un-/subscribe to the
`Appdomain.CurrentDomain.AssemblyLoad`
event, check for other assembly references etc. - and it works in the editor either way.
However it does not work with an IL2CPP built standalone player.
Do I need to do some extra steps? Is it even possible?
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