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DLL import => PlatformNotSupportedException

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There happen "PlatformNotSupportedException" when importing DLL. Does someone know how to deal with this situation? playerlog (output_log.txt) PlatformNotSupportedException: Operation is not supported on this platform. at System.IO.Ports.SerialPort..ctor () [0x00000] in :0 I've tried to modify below configuration options, but the situation doesn't change. (Build Setting→Player Setting→Other Setting →Configuration) Runtime version : 4.0 -> 3.5 (rebuild but NG) Scripting Backend : Mono->IL2CPP ( Still NG) Api Compatibility : 4.0 -> 2.0 (still NG) Thank you in advance. ======= My Environment - Unity 2018.4.16f1 personal - Microsoft Visual Studio Community 2019 Version 16.5.1 - Windows 10 1903 DLL information (confirmed at VS2019's property window) - Version : 1.3.0.8 - Runtime Version: v2.0.50727 =======

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