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Use a Different DLL When Building Application?

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Hi All, How could I go about telling Unity to use a different DLL when building the app than the one that is used in editor? _ [**I know about editor DLLs but they are not in the same assembly so partial classing will not work.**] _ For instance, I would like to have more functionality when using the object in the editor and then a trimmed down version of that fn'ality when it builds out the unity app. Any help/insight is appreciated! Thanks,

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