Hi All,
How could I go about telling Unity to use a different DLL when building the app than the one that is used in editor?
_
[**I know about editor DLLs but they are not in the same assembly so partial classing will not work.**]
_
For instance, I would like to have more functionality when using the object in the editor and then a trimmed down version of that fn'ality when it builds out the unity app.
Any help/insight is appreciated!
Thanks,
↧