We just realized, that unity is using the **"Debug" configuration** of the C# solution when compiling binaries.
That wouldn't necessarily be a problem, since we strip all our debug logs anyway before we build.
However, the **Windows Store requires the assembly files to be compiled in Release Mode**. Now we cannot use the "Windows Store" Platform target because of several plug-ins, but build regular exe binaries (PC, Mac & Linux Standalone) we then convert using Microsoft's *"Desktop App Converter"*.
Has anybody any idea how to force Unity to use the "Release" configuration of a c# solution?
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