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Windows Phone 8.1 Assembly

Hello. I have a problem with Windows Phone 8.1 Project builded in Unity and opened with Visual Studio 2015. From "MyGame" solution I have reference to Assembly and Assembly firstpass. From Assemby...

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How do I; when building, make Unity ignore .net asembly referencing the...

My dll references the UnityEditor, and contains code which is used to draw an editor windows using custom controls etc. It works fine in the Unity engine. I can use my Editor Window without error....

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Try to load a DLL and I got System.Reflection.ReflectionTypeLoadException:...

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at...

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Pass C# struct containing Matrix to C++ dll

I have the following structure in C# which mimics a C++ structure that serves as a parameter to my DLL function: [Serializable] [StructLayout(LayoutKind.Sequential)] struct Volume {...

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Any CPU DLL does not work in 64 bit editor

Hi everyone, I have this .dll written in C# from a third-party. (trial available [here][1]) It is supposed to be built for "Any CPU" architecture. It works fine in the Unity 32-bit Editor, but the...

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how to match the version of FrameWork ?

**Severity Code Description Project File Line Suppression State Warning The primary reference "IniLite" could not be resolved because it has an indirect dependency on the framework assembly...

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DllNotFoundException, C++ dll used with an assembly, not possible?

Hi, I'm kind of new to things like handeling dll in unity and stuff. Here's my problem I need Unity and an over application to communicate with eachother. To do so I have an API made of aC++ dll from...

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Unity system errors

![alt text][1] **When i save a scene i get this errors .. Someone knows how to fix it ?** Image: [1]: /storage/temp/81572-aaa.png

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how to make the build in android which can access the local database sqlite

how to make the build in android..now i cant acess the db from android build As per the tutorial about set highscore data base in unity –...

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Java code in Unity -- JDBC and MySQL

I'm working on a Unity game that will have some aspects handled in Java. I have been using IKVM to convert JAR files to dll files, which can be used in Unity to send strings and stuff. The idea is to...

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How do I reference components inside a managed .dll?

Hello! I have this problem where script files in a .dll don't get recognised. I am developing my asset for release to the Asset Store. I want the package to contain a .dll source file together with...

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Exclude dlls from build

Hi! I build my app into apk file and get editor log that makes me kind of dissapoinmented. There are dependencies in my build: Mono.Security.dll System.Core.dll System.dll mscorlib.dll UnityEngine.dll...

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Unity how to use Microsoft.Office.Interop.Excel.dll

I want to save the data to word documents, how to use?

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How do I use two different versions of a .dll in one project

I have two .dll dependencies in my project. One of them is used by another plugin I use, the other is the newest version which I intent to use more generally in my project. These obviously cause...

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How to work with Steam API?

Steam is the biggest online distribution platform and community about games. Unity is the most popular engine. So why it seems like they are ignore each other? Native API of Steam looks terrible. The...

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Namespace Media does not exist

I am developing in Unity 4.7.1f1 using Visual Studio 2015 C# on Windows 8. I'm trying to do some bitmap processing using the [Kinect background removal tool]...

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Can you run unmanaged plugins from unity plus?

C++ unmanaged Dll's . Title says it all. Thanks!

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DLLNotFoundException ThinkGear

Hi, I am trying to use ThinkGear Dll [ThinkGear .dll][1] (end of the page) but I get dllNotFoundException everytime when I try to run it. File structure for dll is right.( Plugins ( x86 ( .dll ) ) )...

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What is accidentally created .dll error?

I got an error after building project. The errors look like Assembly DLL name is reserved for internal use: Assets/Build/Build_Data/Managed/mscorlib.dll (did files generated by a build accidentally end...

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Plugin To Extend Editor By DLL which contains Mono behaviours

I am developing a plugin which extends unity3d editor. this plugin will append as a managed dll to the project in editor folder. structure of plugin is something like this: 'Editor Folder' '--...

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