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MissingFieldException: PointerEventData

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Not sure if this is just a bug in Unity or just something i am missing. So i have the following class, it works fine when the script is located in the project but when i try to move it to a dll for use in other projects it starts throwing Missing field exceptions whenever I try to access any variable in PointerEventData. Currently running version 4.6.1p5, any help would be appreciated. using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class DragThresholdListener : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public float Threshold = 100f; public bool Horizontal = true; public bool Vertical = false; public UnityEvent PositiveThresholdEvent = null; public UnityEvent NegitiveThresholdEvent = null; private Vector2 Delta = Vector2.zero; public void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData) { Delta = Vector2.zero; } public void OnDrag(UnityEngine.EventSystems.PointerEventData eventData) { Delta += eventData.delta; if (Horizontal) { if (Delta.x > Threshold) { Delta.x -= Threshold; if (PositiveThresholdEvent != null) { PositiveThresholdEvent.Invoke(); } } else if (Delta.x < (Threshold * -1)) { Delta.x += Threshold; if (NegitiveThresholdEvent != null) { NegitiveThresholdEvent.Invoke(); } } } if (Vertical) { if (Delta.y > Threshold) { Delta.y -= Threshold; if (PositiveThresholdEvent != null) { PositiveThresholdEvent.Invoke(); } } else if (Delta.y < (Threshold * -1)) { Delta.y += Threshold; if (NegitiveThresholdEvent != null) { NegitiveThresholdEvent.Invoke(); } } } } } Full error details: MissingFieldException: Field 'UnityEngine.EventSystems.PointerEventData.delta' not found. UnityEngine.EventSystems.ExecuteEvents.Execute (IDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:73) UnityEngine.EventSystems.ExecuteEvents.Execute[IDragHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) UnityEngine.EventSystems.EventSystem:Update()

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