Greetings,
I have been trying to look for some information concerning my issue with no avail. I humbly ask for your help and I apologize if this has been solved already, I have been unable to find it.
My intention is to add a Custom Platform/Plugin to the Unity install. I already have my own native plugin C++ DLL and also a managed plugin C# DLL with the required dllimports:
*[DllImport("ASimplePlugin", CallingConvention = CallingConvention.Cdecl)]
private static extern int PrintANumber();*
I also have noticed the **modules.json** file with all platforms and plugins a Unity Install can have. But I don't know how to proceed from here.
If I add a new entry to the **modules.json** file, what info do I set in or what do I have to do additionally in order to have my DLLs automatically imported and accessible from scripts in the new project I create with that custom module?
![alt text][1]
I really appreciate your help and I hope you could bring some light into this issue.
[1]: /storage/temp/178115-unityplatform.png
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