Hello team !
I'de like to use the assemblies not only to reduce the compile time of the script during development but also to reduce the initial load time of the application on console when the project becomes significantly bigger.
I expect to cut boot time of the application by starting a scene with the minimal unity dependencies to show a loader and asynchronously start loading the rest of the dlls and required first asset.
Is there a way I can compile the final application without all my assemblies dlls being merged into GameAssembly.dll ?
Regards JP
I'de like to use the assemblies not only to reduce the compile time of the script during development but also to reduce the initial load time of the application on console when the project becomes significantly bigger.
I expect to cut boot time of the application by starting a scene with the minimal unity dependencies to show a loader and asynchronously start loading the rest of the dlls and required first asset.
Is there a way I can compile the final application without all my assemblies dlls being merged into GameAssembly.dll ?
Regards JP