I want to connect a Unity3D Application to a CAD Program (right now I am testing SpaceClaim and NX). Both the Unity Application and the CAD program should run parallel and communicate.
The CAD Tools have extensive C# APIs allowing such behavior and I hoped for those to be easily referenced from Unity.
As far as I know I have to copy all used DLLs into my Unity project. This did not work. The APIs consist of lots of dlls and I'd rather reference them where they are installed.
Does anyone have tips for using large external APIs with Unity?
Maybe someone has even experience running another program parallel?
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