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Placeholder dll with different dependency results in build-error on target platform (WSA)

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Hi We're trying to build a project for the WSA target that uses some UWP specific libraries (that only work when the project is built) - let's call this *WSAdep.dll*. We use these libraries from our own plugin, call that *X.dll*. Now we also created a second version of this dll, *X_stub.dll* that uses different dependencies (*Stubdep.dll*) (these work locally on the PC, but not on our target device) - this dll has the same namespace and is set as a placeholder for *X.dll* in unity. We are getting build errors when we build for the WSA target, as unity is complaining that *X.dll* is referencing *Stubdep.dll*: this is wrong, as only the placeholder *X_stub.dll* is referencing *Stubdep.dll*, but *X.dll* is not. What can we do to fix this situation, while still working with placeholder dlls?

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