Hello Everyone and thank you for your time.
I'm facing an issue building (win x86) a specific project on Unity 5.5.0f3
Last Year using Unity 5.2.x I made some code for a project related for visually impaired persons. At that time I found a very interesting integration made by DaG_II [here][1] He used the external DLL Interop.SpeechLib.dll to make a unity project that can interact with windows SAPI 5.x
So I took his idea, I made better samples code about how to interact with windows SAPI and I shared the code and the build (made by Unity 5.2.x) [here][2]
Now, after Unity 5.4.0 release, the code keeps run, and so the dll but trying to build unity suddenly stop whit this error:
> *ReflectionTypeLoadException: The classes in the module cannot be loaded> System.Reflection.Assembly.GetTypes ()> (at> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371)> UnityEditor.AttributeHelper+c__Iterator31[System.Collections.Generic.IEnumerable1[UnityEditorInternal.PluginDesc]].MoveNext> () (at> C:/buildslave/unity/build/Editor/Mono/AttributeHelper.cs:277)> UnityEditor.PluginImporter+c__Iterator0.MoveNext> () (at> C:/buildslave/unity/build/Editor/Mono/PluginImporter.cs:41)> DesktopStandalonePostProcessor.CopyNativePlugins> () (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:116)> DesktopStandalonePostProcessor.SetupStagingArea> () (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:145)> DesktopStandalonePostProcessor.PostProcess> () (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:23)> UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.PostProcess> (BuildPostProcessArgs args) (at> C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WindowsDesktopStandalonePostProcessor.cs:118)> UnityEditor.PostprocessBuildPlayer.Postprocess> (BuildTarget target, System.String> installPath, System.String> companyName, System.String> productName, Int32 width, Int32> height, System.String> downloadWebplayerUrl, System.String> manualDownloadWebplayerUrl,> BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry,> UnityEditor.BuildReporting.BuildReport> report) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)> UnityEditor.HostView:OnGUI()*
The issue is related to the sapi dll, I awaited until unity 5.5 was released but it still not working, and I have not enought experience to figured out.
Thank you for any suggestion
Full LOG
>> Packing sprites: SpritePacker failed>> to get types from Interop.SpeechLib,>> Version=5.4.0.0, Culture=neutral,>> PublicKeyToken=null. Error: The>> classes in the module cannot be>> loaded.>> UnityEngine.DebugLogHandler:Internal_Log(LogType,>> String, Object)>> UnityEngine.DebugLogHandler:LogFormat(LogType,>> Object, String, Object[])>> UnityEngine.Logger:Log(LogType,>> Object) UnityEngine.Debug:Log(Object)>> UnityEditor.Sprites.Packer:RegenerateList()>> (at>> C:\buildslave\unity\build\Editor\Mono\Sprites\SpritePacker.cs:74)>> UnityEditor.Sprites.Packer:GetSelectedPolicyId()>> (at>> C:\buildslave\unity\build\Editor\Mono\Sprites\SpritePacker.cs:102)>> UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[],>> String, String, BuildTarget,>> BuildOptions, Boolean)>> UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean,>> BuildOptions, Boolean) (at>> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:464)>> UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean,>> BuildOptions) (at>> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:321)>> UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension,>> Boolean, Boolean, Boolean,>> BuildPlatform) (at>> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1364)>> UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()>> (at>> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1291)>> UnityEditor.BuildPlayerWindow:OnGUI()>> (at>> C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:887)>> System.Reflection.MonoMethod:InternalInvoke(Object,>> Object[], Exception&)>> System.Reflection.MonoMethod:Invoke(Object,>> BindingFlags, Binder, Object[],>> CultureInfo) (at>> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)>> System.Reflection.MethodBase:Invoke(Object,>> Object[]) (at>> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)>> UnityEditor.HostView:Invoke(String,>> Object) (at>> C:\buildslave\unity\build\Editor\Mono\HostView.cs:249)>> UnityEditor.HostView:Invoke(String)>> (at>> C:\buildslave\unity\build\Editor\Mono\HostView.cs:242)>> UnityEditor.HostView:OnGUI() (at>> C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)>> (Filename:> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs> Line: 222)>> - Grouping sprites using the selected SpritePackerPolicy.> - Packing 0 atlases.> - Packing completed. Opening scene 'Temp/__Backupscenes/0.backup' Load> scene 'Temp/__Backupscenes/0.backup'> time: 0.038916 ms Unloading 7 Unused> Serialized files (Serialized files now> loaded: 0) System memory in use> before: 38.3 MB. System memory in use> after: 38.4 MB.
[1]: https://forum.unity3d.com/threads/solved-speechlib-spvoiceclass-getvoices-does-crash-my-unity-executable.268011/
[2]: http://www.finalmarco.com/2016/01/02/text-speech-unity-5/
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