Quantcast
Channel: Questions in topic: "dll"
Viewing all articles
Browse latest Browse all 706

Android build problem with stripping level and Newtonsoft.Json.dll

$
0
0
hi I'm trying to build an android game but it give me the following error when i select something exept "Disable" in stripping level Error: UnityException: Failed assemblies stripper: C:/Program Files/Unity/Editor/Data/Mono/bin\mono.exe "C:\Program Files\Unity\Editor\Data\Tools/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp-firstpass.dll" -a "Assembly-CSharp.dll" -out output -x "C:\Program Files\Unity\Editor\Data\Tools\link.xml" -d "Temp/StagingArea/Data/Managed" -x "tmplink.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\AI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\CloudWebServices.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticlesLegacy.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticleSystem.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Terrain.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TerrainPhysics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UNET.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAds.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Web.xml" current dir : Temp/StagingArea/Data/Managed result file exists: False. Timed out: False stdout: stderr: Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference: System.ComponentModel.AddingNewEventHandler at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference, System.Object markedby) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkField (Mono.Cecil.FieldReference reference, System.Object markedby) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkFields (Mono.Cecil.TypeDefinition type) [0x00000] in :0 at UnusedBytecodeStripper.VerboseMarkStep.ApplyPreserveInfo (Mono.Cecil.TypeDefinition type) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference, System.Object markedby) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkField (Mono.Cecil.FieldReference reference, System.Object markedby) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkFields (Mono.Cecil.TypeDefinition type) [0x00000] in :0 at UnusedBytecodeStripper.VerboseMarkStep.ApplyPreserveInfo (Mono.Cecil.TypeDefinition type) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference, System.Object markedby) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction, Mono.Cecil.MethodDefinition markedby) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0 at Mono.Linker.Steps.MarkStep.Process () [0x00000] in :0 at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in :0 UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:113) UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[] input, System.String[] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:395) UnityEditor.HostView:OnGUI() the problem will resolve when i disable stripping level or remove Newtonsoft.Json.dll (or build on windows) I'm using other dlls too, but don't have any problem with them.

Viewing all articles
Browse latest Browse all 706

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>