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.dll files not working with code when building

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Hey everyone, I finally finished my game in Unity! I tested the whole game in Unity and everything is working fine. So I want to **build my game into a standalone** but then it all goes wrong... I'm using 2 .NET libraries that are not included by default into the Mono Framework. These 2 libraries are: System.Data and System.Drawing. - I need the System.Data to access my MS SQL Database. - I need the System.Drawing to generate an image from a Texture. I have included both .dll files in my assets under the folder "plugin". Both .dll files are copied from the Mono Framework. I found on this website I had to do it, in order to get them working with Unity. And this works perfect. But like I said: **In Unity the libraries work fine**. The problem: Once I build my project into a standalone application, it gives no errors. When I run my game the code that needs the new included libraries, nothing happens. For example: - My SQL Connection doesn't open. - The generated picture doesn't save. Here you can find a small log file from what is going wrong: [output-log.txt][1] Anyone that can help me? Thanks! Yours sincerely, Sam [1]: /storage/temp/45948-output-log.txt

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