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How do I ; from inside another script, read an image resource inside a DLL

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Hi , I have a DLL with an image resource in it . I also have classes in the Dll which inherit from UnityEngine and other libraries . The issue is that I'm trying to access a .png image resource which I placed inside my dll file . I have an editor scripr from which i will access the dll and image resource that i placed in the dll . after accessing the image i want to assign it to the Texture to be used in a GUI . Similarly to how we handle Resource.Load.... except i'm loading the texture from my dll , not from inside a Resorces folder. How can I get this done ? I am looking at ResourceManager , trying to figure it out

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