I use a software (Crypto Obfuscator for .NET) to obfuscate .NET DLLs without problem when they are running in standalone Windows apps.
However, when I tried to use the same DLLs with Unity3D, i.e. make Custom-Unity-Editor call these DLLs, I have numerous errors. Most of the errors are due to Unity can't load custom .NET types in the assemblies.
Has anyone experienced similar issues?
I am realistic about the protection can be offered by Obfuscation software. I don’t want to get into discussion about whether to use such software.
Can anyone help me with practical advices for my situation, e.g.
- Is there a better Obfuscator for Unity3D
- What should I do to get the assemblies accepted by Unity, e.g. setting, attributes to add to the classes called by Unity
Thanks in advance.
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