Hey, I'm working on a Unity plugin that needs to make use of some other open source packages and have run into an issue.
I'm trying to package up our plugin as a managed plugin following the documentation here: https://docs.unity3d.com/Manual/UsingDLL.html
When compiled separately, most of the packages I'm using are fine accept for this one, Draco Unity: https://github.com/atteneder/DracoUnity
The problem I'm currently facing is that Draco Unity uses Burst compile, which can't be easily referenced in my visual studio project. I have tried copying over and referencing the burst compile package files in my visual studio project but I'm still getting a whole heap of errors that I'm not really sure I follow in the burst compile scripts.
![alt text][1]
Is it possible there is something wrong In how I've set this up? I can't find much information on managed plugins that make use of Unity plugins.
[1]: /storage/temp/189349-image-2021-11-29-140936.png
↧