Hi! I created a .NET DLL using MonoBehaviour (Rider's default schema). When I try to use an event/delegate, PlayerPrefs crashes code execution. I can't do this or am I doing something wrong?
OnTokensChange += tokens =>
{
Debug.Log("Writing..."); // It is written to the console
PlayerPrefs.SetString("Test", tokens.RefreshToken);
Debug.Log("Saving..."); // It is not written to the console
PlayerPrefs.Save();
Debug.Log("Saved!"); // It is not written to the console
Debug.Log(PlayerPrefs.GetString("Test", "default_value"));
};
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