Hello,
I'm trying to use the latest version of https://www.nuget.org/packages/System.Net.WebSockets.Client/ in my unity project built for .NET 4.x. To do so I am copying the DLL out of the package for .net standard 4 and copying it into the assets folder of my project. However, the new functionality from this version isn't available to my code. I believe this is because the older version is being "selected" by the compiler instead of the newer version, but I'm not sure how I can change this. I would appreciate any guidance. Additionally, any information about how this process works in the build would be appreciated!
Thanks,
David
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