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Transfer scene from project that uses DLL back to original source code

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Hi, As the title says, the game I am developing gives a DLL out to the community to create new levels. Due to certain changes between Unity versions, the old method I had to play community created levels no longer works. I was wondering if there is a way for me to package the community levels up as a normal package, then unpackage them in the original project? At the moment, doing this breaks all the script connections (as they are trying to reference scripts in the DLL). If I import the DLL with the scene, there are obviously hundreds of conflicts between the DLL and the original scripts (error CS0433: The type 'x' exists in both 'DLLAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' and 'OriginalAPI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') Any suggestions would be appreciated, thanks!

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