hi, i am trying to make a .dll library in visual studio which i will later use in unity, i am making the library project as i will need to upload it as AssetBundle,
Now:
currentWorkingBlock = currentWorkingTexDraw.gameObject;
this line workes perfectly in unity project but when i am making the visual studio dll file this line gives the error :
Can not implicitly convert a UnityEngine.GameObject from UnityEngine.CoreModule.dll to UnityEngine.GameObject from UnityEngine.dll
can anybody tell me how unity is converting it internally,
or any other way through which i can download assets and scripts from the server into the apk at runtime and build the scene?
and,
currentWorkingTexDraw is a texDraw object, texDraw is an asset that we bought for representing mathematical values.
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