Hello,
I'm trying to use the functionalities contained in the **Windows.Gaming.Input** namespace, in order to enable ForceFeedback on my application.
The application will be deployed on **windows 10 platforms only**, so I don't need to worry about other platforms compatibility there.
However I can't get it to work, I have tried multiple solution, compiling a dll wrapper and copying it along in a Plugins folder, copying the Windows.Gaming.Input dll along, changing the Import settings, building my lib as an UWP dll as well as a standard .NET one, nothing worked...
I even tried to go back to the old **directInput** lib, but I have no idea how to import it in unity (or at all, for that matter)
Could anyone point me to the right direction to get something to work?
I'm at a complete loss when it comes to using dlls in unity
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