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How to use the Windows.Gaming.Input namespace in a windows standalone build?

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Hello, I'm trying to use the functionalities contained in the **Windows.Gaming.Input** namespace, in order to enable ForceFeedback on my application. The application will be deployed on **windows 10 platforms only**, so I don't need to worry about other platforms compatibility there. However I can't get it to work, I have tried multiple solution, compiling a dll wrapper and copying it along in a Plugins folder, copying the Windows.Gaming.Input dll along, changing the Import settings, building my lib as an UWP dll as well as a standard .NET one, nothing worked... I even tried to go back to the old **directInput** lib, but I have no idea how to import it in unity (or at all, for that matter) Could anyone point me to the right direction to get something to work? I'm at a complete loss when it comes to using dlls in unity

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