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RunTime Error in Unity when I'm using a function from a C++ Dll

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I'm using a Dll created from a C++ file. When I either put the .dll and .lib files in my Unity-project folder or when I use the function that I need, Unity crashes and I can't open the project untile I remove the .dll or delete the function from the c# script. This function works well on C++, both in Visual Studio and in Dev-C++ . PS: Assets/alzBraccioCorretto.json is the file that I need to read I've tried the same procedure for more simple dlls and it worked fine, so I don't know what I'm missing with this one. In the Unity script I wrote [DllImport("QuintaLibreria.dll", CharSet = CharSet.Unicode)] static extern int LockOn(string filename, double lsxx, double lsxy, double udxx, double udxy, double timer); int temp = LockOn("Assets/alzBraccioCorretto.json", -1, -1, 1, 1, 6); In the header of the library I have #define MATCHINGLIBRARY_API __declspec(dllexport) //all the other headers and #include extern "C" { MATCHINGLIBRARY_API int LockOn(string filename, double lsxx, double lsxy, double udxx, double udxy, double timer);} In the cpp of the library I have MATCHINGLIBRARY_API int LockOn(string filename, double lsxx, double lsxy, double udxx, double udxy, double timer) { char * FileName = new char[filename.size() + 1]; std::copy(filename.begin(), filename.end(), FileName); FileName[filename.size()] = '\0'; return lockPerson(FileName, lsxx, lsxy, udxx, udxy, timer); }

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