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Can I distribute Unity's DLL with an open source project?

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I am developing a soon-to-be non-commercial open source project that has some dependencies on some Unity dlls (UnityEngine.CoreModule.dll, UnityEditor.dll, etc.). The project is developed outside of a Unity project and so, in order to resolve the Unity dependencies, I make local copies of the Unity dlls next to the project and reference them relatively (referencing the dlls directly in "Program Files/Unity/Hub/Unity2018.x.x/etc." is not a viable option). This means that when the project goes open source, the dlls would be included on GitHub in order to allow contributors to easily setup their development environment. I was wondering if there were license issues associated with this practice and if so, how do I mitigate those issues? Note that the project is looking to be MIT licensed. Thanks.

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