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Is there a way to use Windows Workflow Foundation with unity3d?

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i am using unity3d 2018.2.0f2, with c# framework 4.x. I try to create a simple activity from WWF in a separated visual studio project, and then import the generated dll into a empty unity3d project, but i get this error Unloading broken assembly Activities.dll, this assembly can cause crashes in the runtime.

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