I am using Unity 2018.2 with visual studio 2017. I have created my own dlls for my data access and event layers. I've tested these dlls with a console app and they compile and work properly. They are created on .Net 4.7.1. Compiled the projects and copied the appropriate dlls to the Assets folder. I was able to get the Managed Plugin Import in the inspector however these dlls were not referenced in the visual studio project when I have unity generate it.
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After that I find [this][1] guide on managed plugins and follow it. Same issue the dll is still not referenced in the project. I then try and force add my reall dlls to the visual studio projects. This works and I have access to my namespaces. Of course this doesn't fix anything as Unity still does not reference my dlls.
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I am new to unity so there is something in the system I'm probably not doing correctly. How do I get this to work?
[1]: https://docs.unity3d.com/Manual/UsingDLL.html
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