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Internal Compiler Error after importing from asset store

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I just purchased something from the asset store, and am getting an internal compiler error when trying to use the functions and classes from the imported dll. I'm on a brand new Mac on a fresh installation of the newest Unity and Mono. I imported the .unitypackage and now have the dll in a Plugins folder. My 'using' statement detects the imported namespace fine, but I get the internal compiler errors when I use the functions and types, though my intellisense does recognize the types. Vectrosity is the asset I purchased, and Vectrosity 4 was the unitypackage I imported, and Vectrosity the name of the dll.

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