Hi everyone, I want to call a specific method in my Unity project within an external plugin. Here is my C++ code:
static void UNITY_INTERFACE_API OnRenderEventThreadSafe(int eventID)
{
[...] Some C++ code
//Call C# Method here
}
My C++ code does already work on its own but now I want to call a specific Unity method. How can I manage to do this? I tried creating delegates like this
#if UNITY_EDITOR
[DllImport("lib")]
#else
[DllImport ("lib")]
#endif
private static extern void Method(Delegate callback);
private delegate void Delegate(int number);
[MonoPInvokeCallback(typeof(Delegate))]
private static void DelegateMessageReceived(int number)
{
Debug.Log("MessageReceived " + number);
}
public static void Method2()
{
Method(DelegateMessageReceived);
}
But this doesn't seem to work
↧