Quantcast
Channel: Questions in topic: "dll"
Viewing all articles
Browse latest Browse all 706

How to use Google Apps Script with Unity and create a simple application that makes requests to the Google Apps Script Execution API

$
0
0
I followed the steps **[here](https://developers.google.com/apps-script/guides/rest/quickstart/dotnet)** and created a simple .NET console application that makes requests to the Google Apps Script Execution API. Worked as expected. Now I'm trying to reproduce this in Unity but I'm stuck. I installed **the Google.Apis.Script.v1 package** in Visual Studio using the NuGet Package Manager Console and brought it to my Unity project. Unity complains that **assemblies with the same identity have already been imported and that I should consider removing duplicated references.** I get the same error for each duplicate. This is one of the 35 errors: error CS1703: An assembly `System.Net.Http' with the same identity has already been imported. Consider removing one of the references Assets/packages/System.Net.Http.4.3.1/lib/net46/System.Net.Http.dll (Location of the symbol related to previous error) Assets/packages/System.Net.Http.4.3.1/runtimes/unix/lib/netstandard1.6/System.Net.Http.dll (Location of the symbol related to previous error) **Any ideas on how to proceed? Is there a different Google.Apis.Script.v1 package for Unity?** I'm using Unity 2017.1.0f3 with Scripting Runtime Version set to Experimental (.NET 4.6 Equivalent) and Api Compatibility Level set to .NET 4.6. **Update:** Although hesitant about it, I excluded the duplicates from the Unity project. Other errors appeared. I uploaded a conversation I had with a friend regarding the issue suggesting that maybe the threading biz is not supported in mono **(click capture.png below to open):** ![alt text][1] [1]: /storage/temp/97724-capture.png

Viewing all articles
Browse latest Browse all 706

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>