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When creating unity playmode tests in a dll they dont't show up in the test runner

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I included a reference to the unityengine.testrunner and the nunit framework in my dll and tried to create unity tests in there. We have so much code that we usually work in dlls and it would be great to be able to work in dlls rather than only in unity scripts so that we can detect breaks in compiling earlier. But the unity tests dont show up in the test runner. A workaround would be to create wrappers for each of the test classes in scripts.

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