I'm trying to use Microsoft.VisualBasic.dll in my project for its TextFieldParser. The dll is a normal .NET assembly (it definitely works with C# in non-Unity projects), and the highlighting shows up properly in VS, but Unity keeps saying
`Loading script assembly "Assets/Plugins/Microsoft.VisualBasic.dll" failed!`
When I try to run the scene that has a script that would call stuff in that dll, I get this:
FileNotFoundException: Could not load file or assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
DataTestController.Start () (at Assets/Scripts/DataTestController.cs:16)
I have set Unity to .NET 4.6 in PlayerSettings, and I've tried the 4.0, 4.5 and 4.6 versions of the dll
How can I get this dll to be usable within Unity?
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