Hi all, I am trying to import a few DLLs into Unity and I was wondering really where I'm going wrong. I have a third party DLL and its source and I am trying to get it to spit out something other than an error. Unity seemingly takes in the DLL but reports an EntryPointNotFoundException every time I try to get it to attach to a function. I have a program that reports all functions in a DLL and I'm using that to try and call SOMETHING from the DLL. So far no luck, let me know if you guys need any samples or anything.
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