I'm experiencing the following error when I try to run the standalone Mac build of my game:
Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32
Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.dylib
Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.so
Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.bundle
Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32.dylib
Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32.so
Standalone build for Windows x64 and x32 both work fine.
What is causing this and how can I fix it?
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