Quantcast
Channel: Questions in topic: "dll"
Viewing all articles
Browse latest Browse all 706

Fallback handler could not load library Contents/Frameworks/MonoEmbedRuntime/osx/kernel32

$
0
0
I'm experiencing the following error when I try to run the standalone Mac build of my game: Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.dylib Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.so Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.bundle Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32.dylib Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32.so Standalone build for Windows x64 and x32 both work fine. What is causing this and how can I fix it?

Viewing all articles
Browse latest Browse all 706


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>