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Can Unity track the changes I made to my DLL?

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So I made a class library, compiled it, added it to a bin folder in the assets folder, converted my .pdb to .mdb. That all works dandy! I can reference my DLL and step through it if I need to debug. But if I want to make changes to my DLL I need to recopy it into the bin folder every single time and Unity doesn't even overwrite the DLL, rather it copies it as a new DLL with an incremental number concatenated to the name. Is there a way to configure Unity so that the moment I build my DLL, I can use the new changes immediately? Thanks in advance, I will accept and up vote your answer if it solves my problem :)

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