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.DLL can't build for Windows Standalone.

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Hello Comm-Unity, I have just finished a project, but I am receiving the following error when I try to build for Windows Standalone: ArgumentException: The Assembly Office is referenced by Microsoft.Vbe.Interop ('Assets/Plugins/microsoft.vbe.interop.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:160) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:160) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:192) UnityEditor.HostView:OnGUI() and: Error building Player: Extracting referenced dlls failed. I have tried switching the API compatibility to ".Net 2.0" and back to ".Net 2.0 subset", as well as putting all of the .dll's into a Plugins folder in the assets hierarchy, and all four combinations of those. I cannot think of anything else to do, so any help would be appreciated. Thank you! -tiger27

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