I have following errors:
- 'Assets/Game_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
- 'Assets/Game_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
- ApplicationException: Unable to find a suitable compiler for sources with extension 'dll' (Output assembly: Temp/Assembly-CSharp-firstpass.dll)
UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island, Boolean buildingForEditor, BuildTarget targetPlatform, Boolean runUpdater) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilers.cs:96)
- Failed to create compiler instance
- 'Assets/Game_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
UnityEditorInternal.InternalEditorUtility:GetMonoIslands()
System.Reflection.MethodBase:Invoke(Object, Object[])
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:.ctor()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles()
UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()
- 'Assets/Game_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
UnityEditorInternal.InternalEditorUtility:GetMonoIslands()
System.Reflection.MethodBase:Invoke(Object, Object[])
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:.ctor()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles()
UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()
- Plugin 'UnityEngine.Analytics.dll' is used from several locations:
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll would be copied to /UnityEngine.Analytics.dll
Assets/Game_Data/Managed/UnityEngine.Analytics.dll would be copied to /UnityEngine.Analytics.dll
Plugin 'UnityEngine.UI.dll' is used from several locations:
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll would be copied to /UnityEngine.UI.dll
Assets/Game_Data/Managed/UnityEngine.UI.dll would be copied to /UnityEngine.UI.dll
Plugin 'UnityEngine.Networking.dll' is used from several locations:
Assets/Game_Data/Managed/UnityEngine.Networking.dll would be copied to /UnityEngine.Networking.dll
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll would be copied to /UnityEngine.Networking.dll
Please fix plugin settings and try again.
UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String)
UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
- Plugins colliding with each other.
- 'Assets/Game_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
- 'Assets/Game_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
- ApplicationException: Unable to find a suitable compiler for sources with extension 'dll' (Output assembly: Temp/Assembly-CSharp-firstpass.dll)
UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island, Boolean buildingForEditor, BuildTarget targetPlatform, Boolean runUpdater) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilers.cs:96)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
- Failed to create compiler instance
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
I have built the game before the errors came up.
I reimported all assets and deleted the "Game.exe" from the "Assets" folder.
I can't find any files in the Assets folder that look like they shouldn't belong there.
Anyone have a solution?
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