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SpeechLib.SpVoiceClass:GetVoices does crash my Unity executable

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I created a project with Unity (version 4.5.3f3). I only wrote a simple script as follow: using UnityEngine; using System.Collections; using SpeechLib; public class SpeechTest : MonoBehaviour { private SpVoice voice; void Start() { voice = new SpVoice(); ISpeechObjectTokens voices = voice.GetVoices(); } // Update is called once per frame void Update() { if (Input.anyKeyDown) { voice.Speak("Hello, world!", SpeechVoiceSpeakFlags.SVSFlagsAsync); } } } Here you can download the test project for Unity: https://dl.dropboxusercontent.com/u/12184013/TextToSpeech.zip When I try to play (in Unity editor), the game runs without problems. Instead, when I build and run the game, I receive a message error: > The game crashed. The crash report> folder named "2014-09-12_013622" next> to game executable. It would be great> if you'd send it to the developer of> the game! [The zipped folder "2014-09-12_013622" is attached to this post.][1] When i comment this line ISpeechObjectTokens voices = voice.GetVoices(); the game doesn't crash after I rebuilt it. I need to call GetVoices method, because I want to set a new voice in the "SpVoice voice" object. Thanks in advance to everybody! [1]: /storage/temp/32345-2014-09-12_013622.zip

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