Hi!
I am working on a game in which the player needs to code a cube, now I have asked this [question][1] before but I didn't get a clear answer, I have tried many approaches such as:
using **lua moon sharp**(but I couldn't figure out **how to tell the object to goForward()** for exp),
**compiling the script(C#) on the fly**(but couldn't figure out **what to do with the assembly**, I don't even know what an assembly is).
I have also tried **codeDom**, and I have a **script that compiles string** but I don't know what to do with it.
so can somebody tell **what is the simplest way to let a player write his own code(C# or lua or python)** and then compiling it and applying it to a game Object (for now lets assume that there are no error or security problems) .
BTW I have already made a program that allow the player to write his source code and save it, and I do know how to take the **source code and turn it in to a string**.
It would be great if you will give a **clear and detailed answer**. and if can someone explain to me what is **dll** it would be great too
thanks for the help
[1]: http://answers.unity3d.com/questions/1235025/unity-load-an-player-made-c-script.html
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