I have an external process that I want to start alongside my game in Unity. That external process relies on some dlls. I want all of that to be included within my unity project and exported alongside it. When I add the executable and the dlls on my Unity Project folders Unity automatically tries to actually include the dlls in its codebase and failes with a TypeLoadException.
How can I tell Unity to ignore this dlls and simply output them alongside the executable?
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