I create meshes and objects at runtime and my users want to export those objects as a collada file (.dae)
I have tried COLLADA Exporter for Unity 5 from the asset store
https://www.assetstore.unity3d.com/en/#!/content/40946
But this just let me export files only when running the Unity editor.
Is there a way to create .dea files while running my own unity code (at Mac or Windows)?
Is there a way to use the .dll files from the Collada Exporter at runtime, or is there a other way to do this?
Thanks in advance!
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