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Can I make my cursor move using Unity in Source games?

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I play a game called CS:GO and I was wondering if it was possible to move my cursor within the game. CS:GO is made by valve and runs on the Source engine. At the minute, I am able to move my cursor through code while window focus is on Unity or Google Chrome. I do have "Run In Background" checked. Here is my current code: using UnityEngine; using System.Collections; using System.Drawing; using System.Runtime.InteropServices; public class MouseControl : MonoBehaviour { [DllImport("user32.dll")] public static extern bool SetCursorPos(int X, int Y); [DllImport("user32.dll")] public static extern bool GetCursorPos(out Point pos); Point cursorPos; // Use this for initialization void Start () { cursorPos = new Point(); GetCursorPos(out cursorPos); Invoke("moveMouse", 3); } void moveMouse() { SetCursorPos(cursorPos.X, cursorPos.Y + 150); } } I have not yet compiled this, but I don't think that is the problem. Thanks in advance, and I am really sorry if this is just a noob question.

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