I have created an AssetPostProcessor. When I use it as raw source code, it works fine.
If I compile and use it as a DLL (with proper Unity DLL's/.Net Assemblies added: UnityEditor.dll, UnityEngine.dll), I get the error:
The script class couldn't be found
UnityEngine.AnimationClip:SetCurve(string, Type, String, AnimationCurve)
Is there a way to fix this error when building an AssetPostProcessor as a DLL ?
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