I created a dll plugin for android in Unity. It was working well in Unity 4 but now when ever I drag and drop the dll file into Assets/Plugins/Android forlder, it shows the following warning in the console:
`Cannot auto detect architecture for Android plugin ".dll", defaulting to ARMv7`
And in the GameObject where I added the dll as script, it shows the warning:
`The associated script can not be loaded. Please fix any compile errors and assign a valid script.`
After building the android apk and running it in device, the plugin doesn't work. What can be the problem, how can I detect it and what can be the solution?
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