I have been creating a game which can run on both Windows and Android. I already have a working android build but decided to add save and load feature to both the Android and Windows builds. For this I used XML serialization as described [here][1].
My job is to read from an XML file like a database and for this purpose I also use a XML editor. The editor shows that encoding is done as Windows-1252
So, while building my Windows build I had to include 2 dll files into Assets/Plugins folder as mentioned [here][2]. This made the Windows build run as I wanted. The problem starts when I try to run the Android build. It shows the same problem which occurred to me in the Windows build when I didn't include the dll's.
**So, my question is if there is a quick way to use the 2 dll's mentioned in the link in the android build, if possible, without recompiling the dll's. Is there any other workaround(Will changing encoding format do?)**
[1]: http://wiki.unity3d.com/index.php?title=Saving_and_Loading_Data:_XmlSerializer
[2]: http://answers.unity3d.com/questions/42955/codepage-1252-not-supported-works-in-editor-but-no.html
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