Hey, I am working on a managed plugin for Unity that has a dependency to the Lidgren library. This works fine when I run it from the editor but the standalone build fails with "Fallback handler could not load library". There are a lot of topics on the forums about this problem but I can't seem to find a solution that works for me. Anyone can point me in the right direction?
Attached is the output_log.txt from running the executable.
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